Dynamic Terrain Generation With Deep GANs

dc.contributor.authorKathan Gabani
dc.contributor.authorHet Pathak
dc.contributor.authorIsitbhai Thakkar
dc.contributor.authorNilesh Jain
dc.contributor.authorSenthurapandi Rajendran
dc.contributor.authorDipyaman Mukherjee
dc.date.accessioned2024-11-05T12:24:13Z
dc.date.available2024-11-05T12:24:13Z
dc.date.issued2024-10-28
dc.description.abstractExploring the realm of video game creation, procedural terrain generation has stood the test of time as a means to generate extensive new graphical content automatically. Conventional techniques often employ algorithms tailored for specific terrains, meticulously designed by human hands. This study delves into the innovative application of deep convolutional generative adversarial models (DC-GANs) for the dynamic fabrication of authentic terrain maps. Furthermore, we present an inventive methodology for feature extraction that facilitates the specification and manipulation of geographical attributes within the generated terrain.
dc.identifier.citationGabani K., Pathak H., Thakkar I., Jain N., Rajendran S. & Mukherjee D. (2023). “Dynamic Terrain Generation with Deep GANs". In Proceedings of the International Conference on Artificial Intelligence and Robotics (MIRG-ICAIR 2023), pp. 61-69, MIRG
dc.identifier.isbn978-978-767-697-4
dc.identifier.urihttps://ir.unilag.edu.ng/handle/123456789/13034
dc.language.isoen
dc.publisherMIRG
dc.relation.ispartofseriesMIRG-ICAIR 2023
dc.titleDynamic Terrain Generation With Deep GANs
dc.typeArticle
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