Language and Literature for Creativity in a Science, Technology, Engineering, Arts and Mathematics (STEAM)-Driven Learning

dc.contributor.authorAdeosun, A.O
dc.contributor.authorShanu, M.B
dc.date.accessioned2023-03-15T09:00:06Z
dc.date.available2023-03-15T09:00:06Z
dc.date.issued2024
dc.descriptionScholarly article
dc.description.abstractThe chapter explored the creativity dimensions in the concept of STEAM (Science, Technology, Engineering, Arts & Mathematics), investigating the significance of the Arts in STEAM. It espoused the creative nature of language and literature, examined creativity and innovation as basic skills needed for effective STEAM learning. It justified how language and literature can enhance the implementation of STEAM. Finally, it emphasised that curricula should be focused on well-rounded development of learners through relevant knowledge, skills, and values in developing creativity and other globally acceptable generic skills.
dc.identifier.citationAdeosun, A.O. & Shanu, M.B. (2022). Language and Literature for Creativity in a Science, Technology, Engineering, Arts and Mathematics (STEAM)-Driven Learning. In Ubangha, M.B., Adeosun, A.O. & Oladejo, M.A. (Eds.). Learning: The all-inclusive concept (pp.117-147). A book of reading by the Faculty of Education, University of Lagos. University of Lagos Press. (ISBN 978-978-58923-8-3).
dc.identifier.isbn978-978-58923-8-3
dc.identifier.urihttps://ir.unilag.edu.ng/handle/123456789/12164
dc.language.isoen
dc.publisherUniversity of Lagos Press
dc.titleLanguage and Literature for Creativity in a Science, Technology, Engineering, Arts and Mathematics (STEAM)-Driven Learning
dc.typeBook chapter
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