Language and Literature for Creativity in a Science, Technology, Engineering, Arts and Mathematics (STEAM)-Driven Learning
dc.contributor.author | Adeosun, A.O | |
dc.contributor.author | Shanu, M.B | |
dc.date.accessioned | 2023-03-15T09:00:06Z | |
dc.date.available | 2023-03-15T09:00:06Z | |
dc.date.issued | 2024 | |
dc.description | Scholarly article | |
dc.description.abstract | The chapter explored the creativity dimensions in the concept of STEAM (Science, Technology, Engineering, Arts & Mathematics), investigating the significance of the Arts in STEAM. It espoused the creative nature of language and literature, examined creativity and innovation as basic skills needed for effective STEAM learning. It justified how language and literature can enhance the implementation of STEAM. Finally, it emphasised that curricula should be focused on well-rounded development of learners through relevant knowledge, skills, and values in developing creativity and other globally acceptable generic skills. | |
dc.identifier.citation | Adeosun, A.O. & Shanu, M.B. (2022). Language and Literature for Creativity in a Science, Technology, Engineering, Arts and Mathematics (STEAM)-Driven Learning. In Ubangha, M.B., Adeosun, A.O. & Oladejo, M.A. (Eds.). Learning: The all-inclusive concept (pp.117-147). A book of reading by the Faculty of Education, University of Lagos. University of Lagos Press. (ISBN 978-978-58923-8-3). | |
dc.identifier.isbn | 978-978-58923-8-3 | |
dc.identifier.uri | https://ir.unilag.edu.ng/handle/123456789/12164 | |
dc.language.iso | en | |
dc.publisher | University of Lagos Press | |
dc.title | Language and Literature for Creativity in a Science, Technology, Engineering, Arts and Mathematics (STEAM)-Driven Learning | |
dc.type | Book chapter |